GameCraft Studio assembles a whole printable adventure board game — board, story, rules, up to 90 mission cards, a hero card and player tokens — in five steps in the browser. It prints in four languages, so a non-English list is not a problem. A $17 one-time front end for a buyer already looking for exactly this.
Launch price runs for the full launch window, then the front end returns to its standing price. Mail early — the first 48 hours carry the discount urgency.
There is no chatbot in this product and no prompt for your buyer to get right. They pick a theme, a level and a few question subjects from a finished library, and the app assembles a complete, print-ready game — board with the spaces already positioned, a written story, rules, 60 or 90 mission cards, a fold-up paper die, a collectible hero card, player tokens and an answer key.
That is what makes it easy to mail: it is finished output, not a starting point. Your list has been burned by tools that produce something almost usable and leave the layout to them. This one ends at a PDF they can put in a printer.
Each tier includes everything in the tier below it, so the upgrades are not bolt-ons — they unlock more of the same library your buyer has already used.
The entry point. Everything needed to build and print a complete game for ages 4–9.
Unlocks the Advanced level and the move-card deck — the two things Starter buyers ask for first.
The whole library plus the Etsy/Amazon listing kit — for the slice of your list that sells printables at real volume.
Not a bigger content tier — the application itself. A developer and resale licence to the whole codebase, for the slice of your list that builds or resells tools rather than prints them.
Figures assume a buyer takes the full funnel; actual upgrade take rate will vary. Commission split and payment platform are set by the vendor — confirm both before you schedule.
Ranked by total commissions generated across the funnel, front end and upgrades combined, for the length of the launch window.
To take a prize tier in full, your commissions during the contest window must reach that tier’s amount. Rank in the money below that figure and you are paid an amount equal to your commissions instead.
Print-and-play sellers looking for a new product line, parents hunting for a rainy afternoon, and teachers who need a maths activity thirty children will actually play. You are not creating the demand — you are pointing an existing one at the tool.
It costs less than one boxed board game and less than a takeaway. Nobody checks with their partner before buying it, which is exactly what you want on a cold-ish list.
One payment, no renewal, nothing to cancel. That kills the most common reason a warm reader closes the tab — and it means no refund wave three months later.
Written to be edited. Swap the opening line for something in your own voice — the ones that land are always the ones that sound like you.
50% on the $17 front end, 50% on every upgrade, up to $90 a buyer. Request approval and the link is yours.
Questions, review access, custom swipes or a timing change —
email maiaanderson2000@gmail.com or message us on Facebook — you will get a person, not a ticket.
Before you schedule: confirm the commission split, the launch dates and the contest amounts with the vendor. The figures on this page are the intended terms, not a contract.